BLOG 2: ‘DONT DROP THE BOMB’ INDIVIDUAL CONTRIBUTION

‘Don’t Drop The Bomb’ presentation

Coming into this assessment task I honestly found it difficult to understand the purpose behind understanding games and why it was so important to BCM. I also am not the greatest fan of group work so coming into this assessment I was a little bit sceptical on how it was all going to fan out. Now as someone who has completed the assessment and group work my opinions on collaborating with others and my perspective on games has definitely take a turn. Firstly my group was amazing to work with. Everyone contributed greatly to the assessment and really taught me that group work can be fun and not all that bad. Secondly, this assessment of creating a game has taught me many skills about putting my imagination on paper as well as collaboration and the terms involved with the creation of a game that I were unaware of. 

Creating ‘Dont Drop the Bomb’ was a big process. We started off with play testing popular games to help give us an idea of what we wanted to do and give us inspiration. The games we played included Werewolf and Love Letters. From this part of the experience I learnt about the importance of making certain choices when making a game and how they can determine wether the game will become enjoyable to play or not. My individual experience of this stage of the assessment I found was very fun and enjoyable to experience. I believe we could have played a few more games to further our knowledge on more mechanics and the research behind it. In saying that I think Werewolf and Love Letters gave me and the group a great understanding on the card mechanism and how it can be used to make games much more simple and easy to understand. This stage of the assessment was quite collaborative and didn’t involve any individual  contribution. Only contribution that I was able to present to the group were ideas and reasoning behind them for the future choices of our game.

My individual contribution to the whole assessment involved the background research behind the theme, mechanisms and reasoning behind our game. We chose to create a game that was seen as educational to children and as someone who has many younger siblings ranging to from 1-9 I saw this as kind of a general knowledge thing for me. I found that I did not need to do a whole heap of research on education and learning with children as I felt that I had already understood a lot about how children learn and sink information in. Now after finishing my portion of the assignment I believe I could have done more research on how children learn and the depth of their memory to further provide evidence in the presentation. There were also times where I wasn’t able to attend class and communication between me and my group was a bit lost and for that I felt like I rushed my research process a little bit. 

As for what I learnt from this assessment to take into account for the next assessment there are a lot of factors that I took from the feedback we received as well as the feedback to other groups. Again I learnt a lot about the fact that when presenting a game, evidence of research and reasoning behind choices made when making the game is important. Another thing I learnt from other groups was about iteration and learning from choices made that could’ve been made better. I did not realise that iteration was such a huge factor to game creation and now I understand why. 

Other than these couple of factors I believe this assessment was a success for myself as well as my group and I am excited to contribute the feedback and things I learnt from this assessment to my individual assessment!!

5 thoughts on “BLOG 2: ‘DONT DROP THE BOMB’ INDIVIDUAL CONTRIBUTION

  1. Pingback: Contributing to “Don’t Drop the Bomb” – Bees and Bells

  2. Pingback: ‘Don’t Drop the Bomb’ – Individual Contribution – LIV A LITTLE

  3. Pingback: ‘Don’t Drop the Bomb’ Contribution – Mills

  4. Pingback: Collaborative Game Design: Creating ‘Don’t Drop the Bomb’ – Josephine Doyle

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